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Nathan VArney - Land-Based 300-pt - 10/04/08
Nathan VArney - War at Sea 150-pt - 09/25/08
Nathan Varney - Brute Force 200-pt - 06/05/08
Nathan Varney - North Africa Sealed - 04/03/08
Josh Owen - Naval Warfare 150-pt - 01/21/08
Josh Owen - Land-Based 200-PT - 10/25/07
Josh Owen - Axis VS Allies150-PT - 09/27/07
Nathan Varney - War at Sea Sealed - 08/30/07
Nathan Varney - Naval Warfare100-PT - 08/02/07
Nathan Varney & Brad Given - Tag Team - 07/12/07
Nathan Varney - Land-Based Sealed - 06/08/07
Joe Wells - Land-Based100-Pt - 05/10/07

Axis & Allies is a World War II based military table-top miniatures game.  Each miniature is historically accurate.  Currently there are two divisions in the game: land-based and naval.  Many historical battles are available in scenario format to allow you to recreate some of the most pivital moments in World War II.  Maps for play are customizable and battlefield modifiers such as tank traps and mine fields in land-based or shoals and islands in naval are available to add unique flavor to each battle.

We typically host 1 tournament per month for Axis&Allies Miniatures.  As with all games we do free demos and lessons here in our gameroom.  Contact Nathan with specific Axis&Allies questions.
Normal army construction consists of 100 points or more.  Each miniature has a specific point value depending on its strengths and weaknesses.  Each army may contain any number of a particular miniature unless its card states otherwise with exception to heroes.  An army may only contain (1) hero.  For example you could play with 10 tanks that cost 10 points each in a 100-point battle.

There are two ways to achieve victory in land-based comat:
        1) Victory Points: The first player to score victory points equal to the army limit (100                 points in a 100-point tournament or 200 points in a 200-point tournament). 
                Players score victory points equal to the cost of each eliminated model. 
        2) Strategic Advantage: A player controls a strategic objective (no enemy units in an                 adjeacent hex) at the end of any round beginning with the 7th round.


Victory goes to the first player to score victory points equal to the fleet limit in naval combat.
There are two ways to score victory points in Naval combat:
        1) Eliminate enemies: Players score victory points equal to the cost of each
                eliminated model.
        2) Capture an objective: At the end of each round, if a player has a model in an
                unthreatened sector that player claims that objective marker for 50 victory
                points.


Typical organized play constructed army/fleet formats are: 100-points, 150-points, and 200-
points.  There are many other fun formats that we use, too.  Here are a few:

        + Standard -         All Axis&Allies sets from that division are legal for use.

        + Year-Locked -        Only miniatures stamped during specified years are legal.  For
                        example you may opt only to use miniatures commisioned before 1941. 
                        So a tank from 1943 would not be legal.

        + Unit-Locked -        Only miniatures of a specified type are legal.  For example you may
                        opt only to use troops and transports in a land-based battle so tanks
                        and planes would not be legal.  Similarly you could opt to use only
                        battleships in naval combat so submarines, cruisers, destroyers,
                        airplanes, etc would not be legal.

                + In the Trenches - Any miniature with the type soldier is legal as well as         
                        vehicles with the ability Transport or High Gear.  At least 50% of your
                        army must be of the type soldier.

                + Aerial Supremecy - Any miniature with the type aircraft is legal as well as
                        vehicles with the subtype tank and soldiers with the subtype artillery.
                        At least 50% of your army must be of the type aircraft.

                + Brute Force - Any miniature with the type vehicle is legal.  At least 50% of
                        your army must be of the subtype tank.

        + Axis VS Allies -         Each player constructs one specified point value armies/fleets
                        for the Axis faction and one for the Allies faction.  Before each round
                        the army that you use is determined randomly and your opponent plays
                        the opposite faction.
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Standard 200-pt Constructed
        DCI Sanctioned
Date: January
Entry Fee: $5.00
Registration Begins: 7:00 p.m.
Play Begins: 7:30 p.m.


In this event each player constructs a 200-point army using standard rules.  Prizes include DCI promo minis and $25 in store credit for the winner!

Since this is a sanctioned event by the DCI current DCI members will need their DCI membership cards.  Players without DCI numbers will be able to register for theirs free of charge before  play begins at 7:30p.m.  Go to the official WotC Tournament Document page for more information about tournament rules.