+ Build-Your-Own-Set - All cards in your deck must be in the same set. In other words,
all cards in your deck must have been printed with the same three-letter
set code. The actual cards you put in your deck don’t need to share a
set code, however. For example, you can play a Flying Kick from a set
other than Marvel Origins if you are playing a Marvel Origins deck. For
this format, starter decks are not considered to be part of the base sets
but you can play a deck consisting entirely of cards from a given starter
or the Hellboy Essential Collection set.
+ Random Punks - No rares allowed.
+ Build-a-Legend - You must choose a character name and include at least 12
cards: with that exact name and/or that refer to a character card with
that name in their game text.
+ Build-a-Team - Choose a team affiliation. All character cards must have that
printed affiliation. All non-character cards must refer to the chosen
affiliation or be completely generic. Legend cards are not legal.
+ Clone Saga - Uniqueness is not checked when recruiting character cards.
+ Alter Ego - Players use one of the (8) oversize
Alter Ego cards.
+ Random Ego- Players are randomly given one of the (8) oversize
Alter Ego cards to
use each round.
+ Marvel Meets DC - 50% of your deck must be from a DC set and 50% from a
Marvel set.
+ Marvel VS DC - Each player constructs (2) decks. All characters in one deck
must be Marvel and the other DC. Each deck's team-stamped cards
must only be from that company. Generics can be from either. Prior to
each match players randomly determine which deck they use. Each
match will always have a DC deck facing a Marvel deck.
+ Good VS Evil - Each player constructs (2) decks. (1) deck must be designated
as a 'Hero' deck and (1) as a 'Villain' deck. Prior to each match players
randomly determine which deck they use. Each match will always have
a Hero deck facing a Villain deck.
+ Common Enemy - 50% of your deck must be Heroic-team related and 50% of your
deck must be Villainous-team related.
+ Test of Endurance - Each match will last (10) turns. Whoever is 'less dead' after the
10th turn wins. No alternate win conditions apply. Alternate loss
conditions still occur.
+ Build-a-Wreck - Each player constructs a deck with what they consider to be
the 'worst' cards available for a team(s) [no more than two teams per
deck]. Each deck must still be 'playable.' At least 4 characters per
drop 1-7. Non-characters must be stamped for the teams in the deck or
be completely generic. Legend cards must be for characters in the
deck. Players will be exhanging decks at the event so sleeves are
strongly recommended.